Unsung Warriors: a Story Driven Action-Platformer

Created by Osarion & Mountaineer

Explore a fantasy Iron-Age inspired Europe, with Mystical Handcrafted Locations and Ferocious Enemies, playable solo and in Couch Co-op

Latest Updates from Our Project:

Addendum to last update - 2 announcements
over 2 years ago – Mon, Oct 11, 2021 at 03:20:36 PM

Hi all,

In this addendum to the previous update, we would like to share two things that arrived "just too late" to be included in the last update, but are relevant to share nonetheless. 

Prologue updated - v1.1.4

We've just released v1.1.4 of the Prologue. It's live on Steam and itch.io and should be available for download in the VCS store shortly. The game contains some small changes, such as the ability to better handle PS5 and XSX controllers. The biggest change would be a backport of something we created in the full game. We were somewhat unsatisfied with the animations fluency at high velocity, for example when falling. We were able to improve this by enhancing the rendering of physics. You can see the result below.

It may be somewhat hard to spot at first. The easiest way to see what has changed is to look at the character's eyes

In case you're trying v1.1.4, we'd love to hear your feedback on how it feels!

Game release by Osarion: Decks & Daggers

 Yesterday Mikel (Osarion) released his game 'Decks & Daggers' on Steam. It's a deck-building RPG card game where you venture down into the dungeons to slay monsters and collect treasure.

Decks & Daggers was mostly developed before the Kickstarter campaign of Unsung Warriors. And for the sake of completeness: no funds from this crowdfunding campaign were used to finance Decks & Daggers. Ramon has no stake in this game (it's created and owned by Mikel) and we don't have any other game development gigs going on besides Unsung Warriors.

That being said, if you're interested you can check out this game over on Steam. It's a whole different type of game than Unsung Warriors, so you can also try out a free demo on itch.io.


That's it for now. We'll be continuing our work on Unsung Warriors and we'll check back in with you in a little less than two months.


Cheers,

Mikel & Ramon

Devlog - First impressions Arena, ledge grab and more
over 2 years ago – Thu, Sep 30, 2021 at 06:14:40 PM

Hello everyone!

Welcome to the October update! We've been working hard on Unsung Warriors for the past few months and we've made some good progress. There are lots of things to talk about so let's begin.


Arena Mode

One of the first stretch goals of our campaign is the Arena mode. We've been working on creating artwork for this environment. The Arena (other than being a nice new game mode) is also a good place for us to start testing the combat mechanics and to create enemies for the story mode.

Arena W.I.P

One of the core pillars of the unsung warriors gameplay is to use the environment to your advantage. We would like to use the same philosophy in this arena. By adding new environmental challenges that pop up during the fight, we can create interesting new gameplay variations.


Ledge Grab

We've made changes to the freedom of movement for the players and added a new ledge grab. Which makes the game a bit less unforgiving when the player misses a jump. The main characters are now able to do wall grabs and ledge grabs.  Wall grabs are also a nice way to design more vertical-oriented levels.

Ledge Grab & Wall Grab

Fulfilling Backer Rewards

Aside from working on the game we've also made progress on fulfilling some of the backer rewards. Below you can see two paintings that'll appear in the game.

Paintings for two backers

Stickers have been sent out to backers

Backers that have ordered the stickers should have received them in the mail by now, we hope you like them. If you've ordered them but not received them yet, please let us know.

Interface Update

We are working on adding a Skills and Journal tab to the player menus while keeping the option for both players to browse separately. Below you can see a mockup of the early design.


Quest/story developments

We've been working together with Alex (our story consultant) on the story for one of the first quests for the game. Without giving away too much, we can say that one of the main characters in the first quest is a druid ghost girl named Ellie.

 That's it for now. As of October 1st, Ramon is scaling up his hours to work on Unsung Warriors. We'll be checking back in with you in about two months to show what we've done.

Cheers,

Mikel & Ramon

Our very first content update
over 2 years ago – Fri, Jul 30, 2021 at 01:07:53 AM

Hi all,

It's been two months since the end of the Kickstarter campaign, and we're steadily scaling up development. The past two months were partially spent on administration. The Backerkit website was set up and surveys were sent out. The office is now ready and we also got to do some game development, of which we'd like to show you a bit here!

Meet Aefa

One of our earliest stretch goals was to add a new playable female character. There was a character in the shrine that stole our hearts with her cool attitude. Her name is Aefa. She now has a custom animation set. About 85% of her animations have now been created.

We're incredibly proud to include her in the game, and we're looking forward to introduce another female character (for player 2) later on.

Fulfilling backer rewards

As you may remember, some of the Kickstarter rewards allowed you to have yourself (or someone else) be eternalized in the game. We've reached out to all backers who pledged for one of these tiers, and we're currently co-creating NPC's, statues, and paintings with them. Below you can see one of the first creations.

When we go live with beta/Early Access, the statues, paintings, and NPC's will be placed in a temporary level so that people can appreciate them before they are placed on their final destination.


Stickers

We'd also like to share the release candidate of the Stickers design (still subject to change). If you like them, you can still buy them in the Backerkit survey. You should be able to find the survey link in your email.

As mentioned in one of our previous updates, we've also designed Stickers for the Atari VCS. Unfortunately, the VCS stickers were not in sufficient demand to meet the initial cost, so we've decided not to produce them.

Closing the Backerkit store (but not the survey)

We're planning to close the Backerkit store in one week from now, on Wednesday August 4th. We do this because we want to start building momentum on our Steam page (amongst others) and lock in the amount we have to produce of certain rewards. What does this mean?

  •  For backers: closure only concerns the store, not the survey. This means that after August 4th you cannot upgrade your pledge in Backerkit anymore, and certain add-ons will stop being available for purchase. The survey itself will remain open and you can still fill/modify answers in the questionnaire.
  •  For non-backers reading this that want to late-back our game should do so before August 4th. You can do so here!

If you have any questions about this, please let us know!

Shout out to Go Heroes

Lastly, we'd like to give a shout-out to a fellow dev campaign: Go Heroes. If you like the historic-European setting of Unsung Warriors, Go Heroes might be right up your alley. The game narrates the legend of Titan Prometheus and how he defied Zeus, stole the Fire, and saved humanity. It contains a storyline based on the original myths and innovative Tactical Turn-Based Combat.

If you like what you see, we definitely recommend you to play their demo or check out their campaign.


So much for this update. Mikel has scaled up his time spent on Unsung Warriors since July 1st, Ramon will do so as of October 1st when his sabbatical from his day job kicks in. Around that time, we'll be sharing our next update to show off what we've done!

Cheers,

Mikel & Ramon

Surveys sent out
almost 3 years ago – Mon, Jun 21, 2021 at 02:49:42 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

End of campaign - thank you
almost 3 years ago – Thu, May 27, 2021 at 11:46:13 AM

Hi all,

After 35 days, 8 updates, 4 stretch goals (including hard mode!), 3 Prologue updates and 904 AWESOME backers, we can finally say that Unsung Warriors got funded! This has all been made possible by everyone that supported us. From the deepest of our hearts: thank you so much!

What's next?

We're both incredibly excited to start working on Unsung Warriors again. In the coming months, we'll be gradually reducing our current other activities and increase our dedication to Unsung Warriors. By fall, we'll be working most of our time on the game's development. During the development of Unsung Warriors, we intend to send out updates every other month

About fulfillment

We'll be using Backerkit as a fulfillment manager. Soon you'll receive a survey, where we'll be inquiring about the needed info to fulfill the rewards. We'll be leaving the surveys open for as long as we can so that you can update information if necessary. When we're close to fulfillment, you'll receive a notification that the information is about to be locked in. Those that backed a €300 tier or higher will also be contacted individually about their contribution.

We'll also be opening a late backing store. A technical issue with credit cards by Dutch banks has prevented a lot of friends and family (and probably even more people that we don't know of) from properly backing us. With this store, we want to give them the opportunity to join in on the crowdfunding as well.

To our community

It's been a wild ride. We posted updates, engaged in conversations with people, approached media, fixed bugs in the Prologue and generally tried to push forward the project of Unsung Warriors. We were constantly fueled by people that believed in us by either pledging or trying to help in some other way. We can't say it better than we did 2 years ago: you have made two guys feel proud of their creation. Thank you for that, we're excited to have you stick around for the rest of this adventure.

Talk to you soon!

Mikel & Ramon